Nuketown
Malle
Nuketown is our indoor airsoft stronghold in Malle: 4,000 m² of covered play in a converted exhibition hall and the largest indoor field in Belgium. Two themed zones set the tone: an Urban zone with a bus, rocket, garage, factory and houses, and a Vietnam zone with jungle, army truck, sniper towers and camo netting. Fast, uncompromising CQB whatever the weather. Indoor airsoft in the province of Antwerp: dry, lit and ready to play all year round.
What to expect
- 4,000 m² fully indoor, the largest in Belgium
- Urban zone: bus, rocket, garage, factory and houses
- Vietnam zone: jungle, army truck, sniper towers and camo netting
- Electronic Domination towers (3 m) since 2010
Rules on this field
Specific to Nuketown. The general safety and participation rules apply on every field. See the full rules or check your joules with the calculator.
Field boundaries
- Objects on the field must not be moved or removed.
- Windows and doors that are closed stay closed, doors that are open stay open.
- Zones taped off with red and white tape are off limits.
- Outside the safe zone, safety glasses are mandatory at all times. No glasses means immediate removal without refund.
Safe zone
- No magazines in the safe zone.
- Dry firing ("test shooting") is not allowed.
- Do not shoot across the safe zone.
- Keep your stay in the safe zone as short as possible.
Marshalls
- Marshall instructions must be followed at all times.
- Shooting at a marshall is not allowed.
- Decisions are final, appeals go to the Head Marshall (Laurens/Rhune/Sven).
Foul language, aggressive behaviour, drugs and alcohol
- Using or carrying drugs or alcohol is forbidden before, during, at the break and after the game.
- Sanctioned players are reported to other organisations.
- Foul language and aggressive behaviour are not tolerated, immediate removal without refund.
Smoking and socialising
- Smoking and socialising only during the break, outside the field.
- Butts go in the tube, not on the ground.
- Going outside in full gear is not allowed: take your top off or put a jacket over it.
Break times
- Breaks are announced with an air horn, with small breaks in between.
- The main lunch break is around 12:00.
- Last break: only load magazines, drink and get back to playing.
Joule limits
Testing is possible from 07:45 to 08:45. Only airsoft replicas are allowed.
- Maximum power for replicas, snipers, DMR and sidearms: 1.2 joules (NO MARGIN), single shot only.
- Shooting too hot at an in-game test means no more playing for the rest of the day. NO exceptions are made.
- A random in-game joule test is possible. Too hot means immediate removal.
Chrono procedure
- Report for the test and shoot with your own BB weight.
- The marshall checks. In case of under- or over-hop you adjust your hop.
- Measurement with the class weight, 0.30 grams when in doubt.
Smokes, pyro and BBs
- Smokes are not allowed.
- Pyro is not allowed.
- Allowed BBs: Xtreme Precision BIO, Green Devil, Mad Bull (regular and tracers) BIO, G&G (regular and tracers) BIO, Nimrod (tracer only) BIO, Vorsk (tracer only) BIO, Mimetix, Raccoon (tracers and off-white).
- Forbidden: all other brands, all other tracers, white BBs (to be tested with a white A4 sheet) and BBs heavier than 0.28 grams.
Forbidden grenade launcher shells
- Airsoft Innovation 40 Mike and Master Mike are forbidden.
- TAG rounds (larger than 6 mm) are forbidden.
Hit rules
- When hit, call out loud and clear "HIT-HIT-HIT".
- With a hi-vis vest: take it off and show it. Without a vest: hand or replica raised and visible right away.
- Do not wait too long and do not stay in the line of fire. A hi-vis vest is recommended.
- Shooting at players who are hit is not allowed.
- Dead men don’t speak: after a hit you are "dead" and no longer communicate or give directions.
- Friendly fire: if you shoot a teammate, you take the hit yourself.
- Weapon hit: a hit on your replica counts as a hit. Call "hit on weapon" and use your side-arm afterwards.
- Knife kill: only with a dummy knife (knives forbidden). Tap on the shoulder or body, silent hit.
- Headshots are not rewarded and must be avoided. Do not aim at the head when several body parts are visible (only when just the head is visible, strongly discouraged). Full-face masks recommended, minimum rating EN-166F or ASTM D256. Any other goggles are your own responsibility.
- Blind fire: only shoot in a direction you can see yourself. Not through openings smaller than a clenched fist, not over low (house) walls. Bunny jumps are NOT allowed.
- Pang rule: not an official rule. Within 3 m use common sense and do not shoot higher than the torso. You may call "PANG" within 3 m to figuratively take someone out. No automatic panging ("PANG", 1 to 2 seconds, "PANG").
Respawn and team bands
- Respawn: do not take off your safety glasses, do not shoot from your respawn or into the opponents’ respawn. The respawn rule (1 to 5 players) is announced at the briefing.
- Team bands: since 1 March 2025 players bring their own bands (for sale at every venue).
Overshooting and pre-fire
- Overshooting is not appreciated: shooting a player 1 to 2 times is more than enough.
- Improper use of binary triggers is forbidden at Nuketown. Using them means the end of your game day.
- Pre-fire is not allowed either. On repeated violation: a mark and the risk of ending your game day.
Violations
A mark per violation. 2 marks mean removal without refund and a possible permanent ban.
- Immediate removal without warning: dry firing in the safe zone, physical violence against players, marshalls or crew, verbal abuse or hurtful language, drug and alcohol use, vandalism.
Game rules
- Everywhere: Single Shot Only.
- Base camps cannot be used as a respawn.
- Missions are announced at the briefing or indicated at the respawn.
- Do not hide props, put them down when hit. Keep off props that are not part of your mission. Do not shoot at an in-game character.
Loss, theft and risk
- Crimi Events/ASA is not liable for theft, destruction or loss of belongings. Do not bring valuables.
- Entering the event grounds is at your own risk.
- Crimi Events/ASA is not liable for any injury.
Events at Nuketown
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Fancy playing here?
Check the next game days on this field and book your spot.